September, 2010


28
Sep 10

Meego UX principles and UI guidelines

MeeGo UX Design Principles and UI Design Guidelines


27
Sep 10

Mozilla Seabird 2D and 3D


27
Sep 10

Android App Developers GUI Kits, Icons, Fonts and Tools

Everything what you need to know about Android development by speckyboy blog.


25
Sep 10

D4 m symbian^3 ui & fresh theme


23
Sep 10

Mobile Information Architecture and Interaction Design


22
Sep 10

Reblogged: Design for Mobile: Future of Mobile UX September 22, 2010 by Luke Wroblewski

Original posted on LukeW by Luke Wroblewski

In his opening keynote at the Design for Mobile conference in Chicago IL,. Jonathan Brill discussed several future scenarios for mobile user experience and their potential.

  • The future of mobile isn’t on the phone. It requires being aware of environments. People are more than an eyeball and a finger.
  • Four scenarios on what happens after touch: video everywhere, screens and personal devices, super mobile, and mobile and personal devices interacting.
  • Video everywhere: interactions can happen everywhere because the cost of developing video displays keeps going down. But while display material is cheap, the hardware and components required to run interfaces on displays currently is not.
  • Screens and personal devices: experiences and tasks that move across several screens. This relies on the idea that things need work with the same standards.
  • Super mobile: with cloud computing your mobile device can become incredibly powerful. It took 800k machine hours to create Toy Story. Now you can do it in five minutes on the cloud. Cloud computing accounts for 1-2% of growth of national energy footprint. It’s the largest growth on the grid right now.
  • Mobile and personal devices interacting: example –Nike plus and near field communication between devices.
  • These four scenarios are starting to come into existence. But for any of this to happen: design, hardware, and software needs to be more tightly integrated.
  • We have to move from training users to predicting them. Make devices respond to users instead of the reverse.
  • This has a big impact on process: The timeline between documentation and production has closed up. Documentation, production, and users have now come together. Designers are no longer working with a pre-defined set of tasks. But on ecosystem development. Where the feature set is unknown and is shaped by user behavior and involvement.
  • We need to design for where users are. The reality is phones are mostly inappropriate devices in many contexts. Be aware of environment. There are massive blocks of time where phones are unsafe for people to use. In the future, most mobile devices won’t be phones.
  • Tasks need to occur across multiple devices. The environment is as important as what’s on the display. Computers need to filter, process and deliver relevant content and feedback.
  • Customer ecosystem –how do people spend their time? What are they interested in? When Brill started off as a designer, thinking about customers meant: color palette. Now it’s understanding how/where they spend time.
  • What Brill is focused on now: Multi-display/device interaction, 3D and gestural interfaces, glasses 3D display, Radios in things besides phones, positional and visual search.
  • Voice recognition, roll-up displays, and mesh networks have been “three years away” for a long time now.
  • When investigating, predicting, developing new technologies, laughter and delight signal a business opportunity.

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22
Sep 10

The Future of the Book

The Future of the Book. from IDEO on Vimeo.

Meet Nelson, Coupland, and Alice — the faces of tomorrow’s book. Watch global design and innovation consultancy IDEO’s vision for the future of the book. What new experiences might be created by linking diverse discussions, what additional value could be created by connected readers to one another, and what innovative ways we might use to tell our favorite stories and build community around books?


21
Sep 10

App Inventor for Android

You can build many different types of apps with App Inventor. Often people begin by building games like MoleMash or games that let you draw funny pictures on your friend’s faces. You can even make use of the phone’s sensors to move a ball through a maze based on tilting the phone.

But app building is not limited to simple games. You can also build apps that inform and educate. You can create a quiz app to help you and your classmates study for a test. With Android’s text-to-speech capabilities, you can even have the phone ask the questions aloud.

To use App Inventor, you do not need to be a developer. This is because instead of writing code, you visually design the way the app looks and use blocks to specify the app’s behavior.

Get started:


21
Sep 10

Nexus One – Google Maps


14
Sep 10

Milestone Android – Phone Without Compromise – Overview – Motorola Western Europe

Milestone Android – Phone Without Compromise – Overview – Motorola Western Europe.

I really like this phone. I have been using now for one week and I see pro and con:

Pro :

  • It’s fast
  • Good camera
  • Well integrated with Opera browser, Facebook , Twitter,
  • Great connectivity with Internet fast and reliable
  • Comfortable QWERTY keyboard as well as touch keyboard.
  • Google account integration
  • Run on Android

Con:

  • A little bit heavy
  • Short battery life, due to many services running I have to charge it every every day
  • Only five pages for apps on main screen